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Nil Rider got featured on the Arcane Cache, a Underground Blog for Underground Games:

Regarding the visual and acoustic design, the game is done simple but coherent; the graphics go well with the engine and the absurd world, and the music is fitting. I find it breathtaking how the developer utilizes their engine to create worlds that eludes the common logic and still manages to establish working games within them. While the gameplay is minimal it is not only fun but also works well as a bridge to enter the strange dimensions created by the game that feels like the opposite of an optical illusion: There is no trick about the essence of the emulated world, but it seems to be absurd since it is transported into our world and made accessible for our senses that aren’t fit to grasp what they receive. Even after quitting, my sight and perception felt like being bent for a while.

https://thunderperfectwitchcraft.org/arcane_cache/2023/08/07/nil-rider/

Congratulations, I'm a big fan of your work :).

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Thanks for the nice words and the nice review!

slop edownwards.

Very Nice Game 
Amazing Work
Really Enjoyed it, You have no Idea
and also my Younger siblings loved it

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Nice to see we're getting Hyperbolica for free. =D

Great game for aggregating some neurological training data for intuition about how nil space must work. All I need to do is get all the trophies...which seems to be pretty hard, but maybe I just need to keep learning.

By the way, does relativity in nil space only apply in translation, not in rotation? (You know, that thing where every frame of reference is a locally correct default.) Also, what would actual gravitational bodies (like planets) really be like in nil space?

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Thanks!

Yeah, some of the trophies are probably hard -- the times are based on a computer solver, who sometimes finds ways to cut off time that I was not expecting. (Although a few seconds over the solver's solution are allowed.)

Nil is homogeneous (the same at every reference point) but anisotropic (not the same in every direction). Although it is rotationally symmetric (the up/down direction is special, but you can rotate around this axis).

No idea about actual planets :) I do not think anybody has studied that.

Hmm...that, actually doesn't make sense.

Imagine you're just a floating sphere and there's a few structures nearby for reference. A random direction is picked from the NESW plane and you're pushed in it. Since nil space is anisotropic, how much do you go up or down? If NESW are relatively interchangeable, you could be interpreted as being closer to NW and going up, or closer to SE and going down. Or a middle and staying vertically still. That's kind of a paradox, really. I would assert that NESW are also anisotropic this way.

Does it mostly count based on how much you actually turn once you start travelling? I mean, it can't really, because the bird immediately goes up once it starts going on the path in the explanation video. But then it goes in all directions, and as long as the turn is counterclockwise, it goes up. Aaaaaaaagh (/─_─\)

Are you just naturally N when you start arbitrarily moving and turn from there

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Running into edge of map could leave controls not responding. Still can't figure what to do once four triangles are collected. Anyway, thank you for yet another scientific playable mindf!

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Thanks for playing!

After crashing into a castle or running into edge, you can reverse the time (the default key is 'b') or restart the game.

If you collect the four triangles fast enough, you win. (The first track has two goal times, one should be very easy, and the other one should be very hard.) Then you can go to another track in the menu. (Other tracks have different shapes, and also their goals are sometimes different than "collect all the triangles fast enough".)

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Hi! I'm loving your games so far! I was wondering if you could add a controls page to Nil Rider? I wasn't been able to find the menu button "v" for the longest time playing this game. Even something simple like the text saying to use "v" to open the menu as was in the bottom right of HyperRogue's window would be quite helpful.

I'm incredibly inspired by everything you do. Keep making games!