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(+1)

Game seemes to be broken, for me at least. Can't make a single turn, clicking on any player on the field does nothing.

If it works well enough to draw the map but you cannot make a turn, that is surprising... it should start as follows:

(1) show a help screen in which you can click "start game"

(2) show the initial map -- hovering over that map should move the green "+" sign and change the description below (if you are over something known)

(3) clicking on a friend of the blue gamer should move the "@" to there

Clicking on a small gray circle (initially, almost all gamers) does nothing (since you do not know how to reach there yet), I guess there should be some comment for clarity. If it is indeed broken, the browser console might contain some hints to help fix the issue.

(1 edit)

The problem is with the (3) step. I clicked like hell on initial gamer (@), his friends, nearby (unknown) dots etc.
It may be connected to another browser window running in background - some games have problems with that, but usually on loading stage, not on clicking.
I also didn't check if my adblocker blocks interactions with your game, but I had no issues with it in relation to other games, so it may not be the case.
UPD: Nope, adblocker is innocent.

Browser console shows 3 following errors:

lib.min.js?1788777660:2 Unrecognized feature: 'monetization'.
xe @ lib.min.js?1788777660:2

lib.min.js?1788777660:2 Unrecognized feature: 'xr'.
xe @ lib.min.js?1788777660:2

lib.min.js?1788777660:2 Allow attribute will take precedence over 'allowfullscreen'.
xe @ lib.min.js?1788777660:2

That's actual gameplay dump, the moment when I can't interact with things.

(+1)

My result on large hub seed 1, large hub is easier because it slow propagation.

(+2)

I got a score of 898:4 on default seed 1, I don't think it can be improved.

(3 edits) (+1)

Cool game. 
My result on default seed 1, the short term strat is to always create link in 4 step between normal gamer and Roguelike fan, the long term strat is to fight contested big hubs just enough so that they stay neutral and to target the hubs that could allow Rogue clones to spread to untargeted gamers .

(+1)

A very interesting game! Would be very cool to have a replay feature to see how the game has developed after the entire network is revealed, as before the end you don't see the entirety of what is happening. Also it seems to start lagging after I uncover a bit of the network, might be that displaying that many lines is taxing for my system

(+1)

Thanks, and good idea! I have added a replay feature. Also made it somewhat faster (but it probably still lags with many lines drawn).

(+1)

My best result at seed 1 large hubs, almost double the zero score. Seems like the giant hubs are not that worth it to forge extra connections towards. While getting one is definitely beneficial, due to how big they are your additional connections won't meaningfully change how it is developing, so it seems it is better to focus at medium-sized hubs, not the biggest ones but still big to be worthwhile